Join me as I sit down with an incredible individual who I have a tremendous amount of respect for (PLAY). Billy O’Neill is not only a legendary pro skater and industry leader, but he’s also the owner of Mesmer Skate Company and co-host of the Jump Street Podcast. In this interview, we cover a wide range of topics that we both felt passionate about. From our shared love of skating and the impact it’s had on our lives, to discussing our personal experiences with marriage, religion, psychology, and motivation. It was a genuine pleasure to have such an authentic and thought-provoking conversation with someone who I admire so much. I’m excited for you to hear it too. - Brazilionaire.
00:00:00 Intro -
00:01:16 Art vs Sport -
00:20:08 Idolizing / False Perfection -
00:23:24 Will Smith / Chris Rock -
00:27:14 Lessons from Failure -
00:29:07 God / Religion -
00:37:25 Comfort Zone -
00:46:32 Meaning of Life -
00:54:32 Mesmer and Owning a Company -
00:59:44 Business of Pro Skaters -
01:13:27 Love and Marriage -
01:34:26 Privilege -
02:01:33 Diversity in Skating -
02:05:06 Gratitude -
02:12:42 Giving Flowers -
02:20:09 B Unique -
02:31:12 Closing Thoughts.
We Love Rollerblading. What do you love about it? With Franky Morales - PLAY. See Part One of the interview here.
Franky Morales is one of the most iconic skaters of all time. I remember playing him in a video game when I was a teenager. It’s crazy to think that now we’re friends and have been able to film / skate together several times throughout the years. This is the first part of a longer interview I recently did with him. New clips coming soon! - Brazilionaire.
Previously: FRANKY’S WORLD - The Lost City (PS5) TRAILER - Franky Morales x Ulysse Prom.
Notes: By Blueprint coding, Franky Morales is probably speaking about the Blueprint Visual Scripting system in Unreal Engine ; which is “a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine”.
Franky Morales is working with Ulysse Prom on the game. Ulysse did a lof of kitbashing on Unreal Engine. Kitbashing is about using bought 3d models, to quickly create / prototype more complex environnement. Like using various buildings, roads, assets to quickly create a city ; it’s quite common in the gaming industry or even in movies to create storyboards, demos more effienciently.
Brazilionaire released another video featuring a fellow Rollerblader: Matt Ardine: Everything Everywhere All At Once, Childish Gambino and Rollerblading (Youtube Link).
Brazilionaire is back! Here is his new podcast, featuring Chris Haffey. “Chris Haffey is a World Champion Pro In-Line Skater with multiple X-Games Gold Medals. In this interview Chris shares how he overcame the mental & physical obstacles on his way to the top”.
Oneblademag.com shared the 2010 interview of Billy O’Neill featured in One Mag Issue #16. You can read it on Issuu.com.
More full issues of One Mag on Issuu.com. Photo: Billy O’Neill - Cross Grab True Fish (NYC) by Jero - Larger Picture on Imgur (via).
We have more in common than we can imagine. Let’s keep enjoying life however we roll… boards or blades or whatever else comes up. - Brazilionaire.
Franky Morales - Interview, Part 01: Franky’s World - New Rollerblading Game - Part 02: Why I love Rollerblading.