It’s Meet Me Monday and today we’re presenting you with a rollerblading super hero who goes by the name of Richie Eisler. Richie has gathered himself quite a following over the years. One of his trademarks is that he likes to do all his tricks both natural and the unnatural way. He also loves to get technical, just watch this quick clip of his digital alter ego!
You can find all the infos about the release of On a Roll in this post. Check On a Roll on Steam, visit Onaroll-studio.com.
Ever wondered what life as a game developer is like?! Check it out!
You can find all the infos about the release of On a Roll in this post. Check On a Roll on Steam, visit Onaroll-studio.com.
Jelle Van den Audenaeren, the creator of On a Roll shows you guys a bit more of what’s going on behind the scenes in what might be the first of a series of “behind the scenes” videos! Enjoy!
Jelle Van den Audenaeren (Belgium) has a long history of working in the movie industry. Over the past 11 years he has worked on several 3D animation movies as a senior lighting artist, shading artist, character modeler, texture artist and pipe line programmer. Jelle also has a lot of experience with rollerblading, almost 20 years!
His skills and passion for rollerblading have set him on a mission to bring you the rollerblading video game everyone has been dreaming of.
You can find all the infos about the release of On a Roll in this post. Check On a Roll on Steam, visit Onaroll-studio.com.
On a Roll will be released in early access on Steam August 30th 2017. This will be an almost final version, at the same time an external company will start the porting process to PS4 and Xbox One.
Since the Quality Assurance process for both platforms can take between 3 to 6 months the possibility exists that it will not be ready before the end of 2017. We really do wish it could be sooner, but we’ll have to settle for a final console release of February 2018.
Based on the results of our recent poll, it turned out that the vast majority of fans wants to play the game on either PC/Mac, PS4 or Xbox One. because there were very few people interested in the other platforms and since some of those platforms are also becoming quite out-dated performance-wise, we unfortunately had to decide not to port the game to these platforms.
I want you to know that while it seems like developing On a Roll is taking forever. We have our reason for it, which is the same as it was when I started developing the very first prototype way back in 2011 all by myself: I want to make the best inline skating game I possibly can given the limited resources I have. Currently there’s still only 2 people developing On a Roll. All I can tell you is: that’s not a lot :). So thank you guys for being so patient with us. I promise we’ll make it worth it!
“May sound unbelievable, but i actually DID get these ones first try!” - Richie Eisler.
Check the Video on Instagram.
The yearly gathering of bladers at Roskilde Festival has become a lovely tradition and is also the birthplace of Cayenne Project.
We’re immensely excited to meet yet again in just a couple of days. Here we have, better late than never, the 2016 version to get you in the right mood. Tusind Tak to Bo Ejstrup, Ronni Skovmand, Johannes Jacobi and of course Roskilde Festival for making this happen. Skal!
Filmed by Benjamin Buttner and Karsten Boysen. Edited by Karsten Boysen.
Visit Thecayenneproject.com | Roskilde-festival.dk.