It’s been over 15 years since the last Wallyfighter edit. This one is from the final round of the Windy City Riot Fundraiser in Batavia, IL. - Tri Tri-Rudolf.
Squid Squad: Joe Smith, Luke Belding & Joe Portretow. Better Than Aragon, The Team: Gabe Talamantes, Cedric Tippett & Ben Price. Commentary by 2BAnnounced.
This is a small excerpt from Waste of Time Variety Show, watch the full video here (post).
Tri Tri-Rudolf edited an interesting video game Capcom inspired promo edit for the WCR Series 3 VS 3, B.L.A.D.E. Battle (Facebook). The contest will take place April 22, 2017 in Batavia (Illinois).
Jelle Van den Audenaeren, the creator of On a Roll shows you guys a bit more of what’s going on behind the scenes in what might be the first of a series of “behind the scenes” videos! Enjoy!
Jelle Van den Audenaeren (Belgium) has a long history of working in the movie industry. Over the past 11 years he has worked on several 3D animation movies as a senior lighting artist, shading artist, character modeler, texture artist and pipe line programmer. Jelle also has a lot of experience with rollerblading, almost 20 years!
His skills and passion for rollerblading have set him on a mission to bring you the rollerblading video game everyone has been dreaming of.
You can find all the infos about the release of On a Roll in this post. Check On a Roll on Steam, visit Onaroll-studio.com.
Grown men try on rollerblades, you might believe what happens next! Skaters in order of appearance: Matt Sutton, Ryan Benner, Andrew Spellman, Charlie Helm - Schneider, Dan Mikesell, Aaron Pyle, Tri, Andrew Thompson, Reed Huston, Brandon Ballog, Joe Smith, Gabe Talamantes, Cedric Tippett, Luke Belding, Joe Portretow, Ben Price, Tim Ryan Sloan, Sam Hehman, Zach Cummins, Kyle Berlier & Blade Skillson.
You can support Tri Tri-Rudolf on Paypal.me/TriRudolf.
On a Roll will be released in early access on Steam August 30th 2017. This will be an almost final version, at the same time an external company will start the porting process to PS4 and Xbox One.
Since the Quality Assurance process for both platforms can take between 3 to 6 months the possibility exists that it will not be ready before the end of 2017. We really do wish it could be sooner, but we’ll have to settle for a final console release of February 2018.
Based on the results of our recent poll, it turned out that the vast majority of fans wants to play the game on either PC/Mac, PS4 or Xbox One. because there were very few people interested in the other platforms and since some of those platforms are also becoming quite out-dated performance-wise, we unfortunately had to decide not to port the game to these platforms.
I want you to know that while it seems like developing On a Roll is taking forever. We have our reason for it, which is the same as it was when I started developing the very first prototype way back in 2011 all by myself: I want to make the best inline skating game I possibly can given the limited resources I have. Currently there’s still only 2 people developing On a Roll. All I can tell you is: that’s not a lot :). So thank you guys for being so patient with us. I promise we’ll make it worth it!
Saturday session featuring Joe Smith, Joseph Portretow, Daniel Wakolbinger & Tri Tri-Rudolf.